Page 1 of 7

European Journal of Business &

Socqial Sciences

Available at https://ejbss.org/

ISSN: 2235-767X

Volume 07 Issue 04

April 2019

Available online: https://ejbss.org/ P a g e | 2182

Mobile Application Integration

Framework for Educational Institutions

MS. SONAM JAIN

Institute of Engineering &Technology Alwar (Raj.)

MR. JHEEL CHAUDHARY

Institute of Engineering &Technology Alwar (Raj.)

MR. VIKRAM SINGH

Institute of Engineering &Technology Alwar (Raj.)

DR. O P PATHAK

HOD Department of Management studies- Institute of Engineering &Technology Alwar (Raj.)

Abstract

Mobile devices such as laptops, personal digital assistants, and mobile phones have

become a learning tool with great potential in both classrooms and outdoor learning.

Although there have been qualitative analyses of the use of mobile devices in

education, systematic quantitative analyses of the effects of mobile-integrated

education are lacking. This study performed a meta-analysis and research synthesis

of the effects of integrated mobile devices in teaching and learning, in which 110

experimental and quasiexperimental journal articles published during the period

1993–2013 were coded and analyzed. Overall, there was a moderate mean effect size

of 0.523 for the application of mobile devices to education. The effect sizes of

moderator variables were analyzed and the advantages and disadvantages of mobile

learning in different levels of moderator variables were synthesized based on content

analyses of individual studies. The results of this study and their implications for

both research and practice are discussed.

1. Introduction

1.1. Integrating mobile devices with learning and instruction

Mobile computers have gradually been introduced into educational contexts over the past 2

decades. Mobile technology has led to most people to carry their own individual small

computers that contain exceptional computing power, such as laptops, personal digital

assistants (PDAs), tablet personal computers (PCs), cell phones, and e-book readers. This

large amount of computing power and portability, combined with the wireless

communication and context sensitivity tools, makes one-to-one computing a learning tool of

great potential in both traditional classrooms and outdoor informal learning.

With regard to access to computers, large-scale one-to-one computing programs have been

implemented in many countries globally (Bebell and O'Dwyer, 2010, Fleischer, 2012, Zucker

and Light, 2009), such that elementary- and middle-school students and their teachers have

their own mobile devices. In addition, in terms of promoting innovation in education via

information technology, not only does mobile computing support traditional lecture-style

Page 2 of 7

European Journal of Business &

Socqial Sciences

Available at https://ejbss.org/

ISSN: 2235-767X

Volume 07 Issue 04

April 2019

Available online: https://ejbss.org/ P a g e | 2183

teaching, but through convenient information gathering and sharing it can also promote

innovative teaching methods such as cooperative learning (Lan et al., 2007, Roschelle et al.,

2010), exploratory learning outside the classroom (Liu, Lin, Tsai, & Paas, 2012), and game- based learning (Klopfer, Sheldon, Perry, & Chen, 2012). Therefore, mobile technologies have

great potential for facilitating more innovative educational methods. Simultaneously, these

patterns in educational methods will likely not only help subject content learning, but may

also facilitate the development of communication, problem-solving, creativity, and other

high-level skills among students (Warschauer, 2007).

However, despite the proposed advantages of using mobile computing devices for increasing

computer accessibility, diverse teaching styles, and academic performance, currently

researchers found mixed results regarding the effects of mobile-devices (e.g., Warschauer,

Zheng, Niiya, Cotten, & Farkas, 2014), and very few studies have addressed how best to use

mobile devices, and the effectiveness of doing so.

1.2. Review of the research into integrating mobile devices with teaching and

learning

There are seven studies which reviewed the research into integrating mobile devices with

teaching and learning and can be divided into two types according to the devices they focused

on: (1) those focused on how laptops are used in schools and (2) those focused on the

applications of various types of mobile device in education (see Appendix A).

Regarding the review of laptop-based programs, Zucker and Light (2009)believed that school

programs integrating laptops into schools have a positive impact on student learning.

However, they also believed that laptop use did not achieve the goals of increasing higher- level thinking and transformation of classroom teaching methods. Penuel (2006) reviewed 30

studies that examined the usage of laptops with wireless connectivity in one-to-one computer

programs. Those studies found that students most often used the laptops to do homework,

take notes, and finish assignments. General-purpose software such as word processors, web

browsers, and presentation software were relatively common. Bebell and O'Dwyer

(2010) examined four different empirical studies of laptop programs in schools. They

discovered that in most schools participating in one-to-one programs there were significant

increases in grade-point averages or standardized tests of student achievement, relative to

schools that did not provide such programs. In addition, they found that most students used

their laptops to write, browse the Internet, make presentations, do homework, or take tests.

Furthermore, teachers made more changes to their teaching methods when they had increased

opportunities to use laptops. Students participating in one-to-one programs also had a deeper

engagement with what they were learning when compared to control groups.

Fleischer (2012) conducted a narrative research review of 18 different empirical studies on

the usage of laptops. These studies found a large range in the number of hours that students

used laptops, from a few days to as little as 1 h per week. The most frequently used computer

functions were searches, followed by expression and communication. In most studies it was

found that students had a positive attitude toward laptops, and felt that they were more

motivated and engaged in their learning, and it was further believed that teachers conducted

more student-centered learning activities. Moreover, considerable differences in classroom

educational practices arose from the diversity of teachers' beliefs about the usefulness of

laptops. Fleischer (2012)also found several challenges regarding the use of laptops in

classrooms, such as encouraging teachers to change their previous beliefs and teaching

methods (e.g., teacher-centered lectures) in response to their students' greater flexibility and

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European Journal of Business &

Socqial Sciences

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ISSN: 2235-767X

Volume 07 Issue 04

April 2019

Available online: https://ejbss.org/ P a g e | 2184

autonomy; how to reconcile the conflict between the students' desire for independent study

and the need for teachers' guidance; and how to facilitate teachers' competence by designing

an appropriate curriculum and teaching models for laptop usage programs.

With respect to the research on the use of mobile technology in education, Hwang and Tsai

(2011) provided a broad discussion of studies on mobile and ubiquitous learning published in

six journals between 2001 and 2010. In their review of 154 articles, they discovered that the

use of mobile and ubiquitous learning accelerated markedly during 2008; researchers mostly

studied students of higher education, and the fields most often researched were language arts,

engineering, and computer technology. Frohberg, Goth, and Schwabe (2009) categorized 102

mobile-learning projects, and discovered that most mobile-learning activities occurred across

different settings, and took place within a physical context and an official environment, such

as a classroom or workplace. Regarding the pedagogical roles that mobile devices play in

education, most research has used mobile devices primarily as a sort of reinforcement tool to

stimulate motivation and strengthen engagement, and secondarily as a content-delivery tool.

Few projects have used mobile devices to assist with constructive thinking or reflection.

Furthermore, most learning activities using mobile devices have been controlled by the

teacher, with there being only a handful of learner-centered projects in existence. Concerning

the communication functions, very few projects have made any use of cooperative or team

communication. Moreover, the vast majority of studies have made use of novice participants;

little research has involved experienced participants. When sorted according to educational

goals,

1.3. Purposes of this study

While analyzing the overall effectiveness of using mobile devices in education, the review

research described above has two major limitations. First, all of the reviews adopted a

qualitative approach, which may be able to describe and summarize how related studies were

conducted and the problems encountered during their execution, but this makes it difficult to

evaluate the effects actually produced by the mobile devices in general and the specific

moderator variables. Second, much of the previous review research has focused on the usage

of laptop computers as the subject of their investigation (e.g., Penuel, 2006), and most of the

research participants in those reviewed articles were in primary and secondary schools.

However, the many new developments in mobile hardware have meant that diverse age

groups now use different devices. Therefore, many different moderators need to be accounted

for when attempting to determine whether or not intervening variables have an effect.

In the context of this background, the primary goal of this study was to perform a meta- analysis and research synthesis of the research on the usage of mobile devices in education

published in the last 2 decades. Specifically, the purposes of this study were as follows:

1.To provide an overview of the status of the use of mobile devices in educational

experimental studies, including who is using them, which domain subjects are being taught,

what kinds of mobile device and software are being used, where such programs take place,

how the devices are used in teaching, and the duration of the interventions.

2. To quantify the overall effectiveness of integrating mobile technologies into education on

student learning achievement.

3. To determine how the moderator variables influence the effects of mobile devices on

learning achievement.